Mod Bots
May 2021 - Aug 2021
Overview
Mod Bots is an arena combat game where you and your friends fight off waves of enemies and fearsome gladiators! Claim the weapons of your fallen enemies and use them to show the world your might!
Mod Bots was a game that I worked on with a group of my classmates in order to keep up our skills heading into senior year. Our aim was to have a product that we could publish on a platform such as
Steam. This was my first time working on a networked game, as well as working on a project that was meant to be shipped and distributed. As always there were ups and downs throughout the development process,
but working on Mod Bots provided a valueable learning experience for me, and boosted my confidence heading into my final year at college.
Check out the game here on Steam!
Time Frame
May 2021 - August 2021 (3 Months)
Dev Environment
Unreal Engine 4
My Roles
- Lead Networking Engineer
- Systems Engineer
My Contributions
- Gameplay and Lobby Networking
- Loot System Implementation
- Lobby/Loot UI Implementation
- Base Level Generation System Implementation
- Player Movement
- Weapon Generation (Player and Gladiator)
- Combat System Implementaion (Mele Weapons / Lock On System)
- Enemy/Loot Outline Effects
- Minor Adjustments to Gladiator AI
- Git/Repository Management
What I Learned
- How to program for a peer-to-peer networked game in Unreal Engine 4
- How to buid robust and flexible systems that other programmers can easily build upon
- The difficulties of trying to ship a full game
- Managing multiple programmers
- How to work effectively in a large remote team
Team
- Ethan Heil - Lead Systems Engineer, Lead Networking Engineer, UI Programmer, AI Programmer
- Henry Chronowski - Tech Lead, Systems Engineer, Tools Engineer, Project Director
- Alex Waters - Systems Engineer, AI Programmer, Web Development
- Chris Foster - AI Programmer
- Aidan Murphy - AI Programmer, UI Programmer
- Gavin Chambers - Lead Designer, Systems Design, QA Lead
- Ben Voter - Level Design, VFX, Environment Art
- Eddie Juarez - UI/UX Design, Sound Design, Character Animation, Character Rigging
- Calvin White - UI/UX Design
- Chrystal Wong - Art Lead, Concept Artist, Character Artist, Weapon Artist
- Sophia White - Character Artist, Character Rigging, VFX Aritst
- Jack Tenda - Environment Artist
- Brielle Nestler - Concept Artist
- Anders Lindberg - Character Animation, Character Rigging
- Grace Tuohey-Kay - Lead Producer, Marketing
- Donovan Garcia-Buckler - Publishing Lead, Associate Producer
Project Repo
Mod Bots Project Repo